// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Subsystems/WorldSubsystem.h"
#include "FlowWorldSubsystem.generated.h"

/**
 * 
 */
UCLASS()
class CUSTOMIZEFLOWEDITOR_API UFlowWorldSubsystem : public UWorldSubsystem
{
	GENERATED_BODY()

public:

#if WITH_EDITOR
		class UCustomizeFlowAsset* GetCurrentLevelCusFlowAssetObj(bool bDontCreate = false);
#endif //WITH_EDITOR
};

